Victoria 3 dev diary 28
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These consist of a mix of new weapon technologies, doctrines, and ways of organising your Servicemen and Officers. Military technologies improve your army and navy. Production technologies also include advances to Railways, and some even unlock Goods unknown at the start of the game such as Rubber, Electricity, and Automobiles. On some occasions they are more abstract, such as Enclosure which is a prerequisite for construction of modern, privately owned farms and ranches or Shift Work which more effectively utilises labor in your manufacturing industries. These tend to be very concrete inventions, such as Cotton Gin which increases the output of Cotton Plantations and Dynamite which can be employed for increased yields in all kinds of Mines.
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Production technologies are all about increasing your economic capacity in various ways. Modders might be interested to know that each tree automatically rebuilds and reorganises itself whenever changes are made, to make it pain-free to add, remove, or change the tech trees without having to tinker with tree layout or static image files. Within each tree, the many technologies your country will discover through each game are organised such that each tech both requires one or several others and leads to one or several others. These three revolutions are represented in Victoria 3 through three distinct tech trees: Production, Military, and Society. And along with these material changes came a fundamental reorganisation of the societies themselves - sometimes by redistributing power from the ancient noble regimes to benefit the common people, and at other times by reigning such democracies in through entirely novel power structures made up of bureaucrats, business magnates, or populist autocratic strongmen. Military technology - on land, at sea, and eventually even in the air - progressed so rapidly it could render a nation’s centuries-old doctrines obsolete overnight.
VICTORIA 3 DEV DIARY 28 FREE
The rise of automation and free enterprise brought about the promise of immense material wealth for anyone willing and able to put in the work. The Victorian era saw revolutionary progress in three major areas: industry, military, and politics.
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Prescripted countries have been replaced with new creations more in line with the spirit of the mod.Welcome back to another Victoria 3 development diary! Today we will talk about something we’ve already had to touch on in numerous previous dev diaries, as it is a topic crucial to every part of the game: Technology.1863 new star names have been added, just for the heck of it.
VICTORIA 3 DEV DIARY 28 PATCH
The new Roman nameset introduced in the Cherryh/Apocalypse patch has basically been replaced with a Roman nameset I'd already made.Nearly all event pictures have been replaced with more old-fashioned equivalents.British (from the Rule, Britannia! names mod).American (from the Hail, Columbia! names mod).
VICTORIA 3 DEV DIARY 28 MOD
New namelists have been packed in from previous mods, with other namesets made specifically for this mod also added in:.All species classes have new pregenerated species names.Vanilla clothes for all species, except for plantoids, have been replaced with less futuristic equivalents.The soundtrack has been replaced with a more old-fashioned soundtrack.Listen to the new ambient sounds of a fleet! Many sound effects have been replaced with less futuristic equivalents.Some resource icons have been replaced with old-fashioned-ish equivalents.All rooms have been replaced with old-fashioned-ish equivalents.Vanilla flag icons have been disabled but haven't been actually removed, so if you made a civ in an unmodded game before firing this then its flag should show up just fine. New flag icons and backgrounds have been added.